美学 Wiki
Advertisement

声明: 此页面着重介绍Y2K美学的未来主义方面,请不要与McBling旧核等美学混淆。虽然Dark Y2K和Y2K美学都曾流行于2000-2008年间,且在社交媒体上也一齐统称“Y2K”,但请也不要与之混淆。

Y2K (又被称为Kaybug or Cybercore)是一种普遍出现于1997到2004年左右的流行文化中的一种美学,顺应了孟菲斯设计邋遢摇滚之后的时代潮流,与McBlingUrBlingSurf Crush2K1等美学有重叠部分。其以千年虫(Year 2000 Problem命名,通常被描述为一段独特的美学时期,囊括了时尚、硬件设计、音乐和洋溢着技术乐观主义[1]的器具——有时的确如此。您在Y2K美学作品中,可看到包括但不限于紧身皮裤、亮晶衣物、银色眼影、尖刺高髻、奥克利产品、渐变色、半透明和流体建筑。大多数Y2K美学作品所依靠的是科技的使用以及富有光泽的器具外观,预示着对第三个千禧年和21世纪的乐观与欢迎。Y2K美学时代于2004年结束,后被Frutiger Aero时代取代。

Y2K美学在大多数情况下被归类为Retro-Futurism的子类,但有些元素与蒸汽波美学存在交集,因为这种美学和蒸汽波一样,都对着后期资本主义感到担忧,是对从未到来的未来的怀念。2010年代中后期以来,Y2K美学又重新在流行文化与社交媒体中兴起。由于McBling美学经常被混淆地称为Y2K,因此一些人将实际意义上的Y2K称之为Cyber Y2KY2K Futurism来将两种美学区分。

历史[ | ]

Y2K has its origins in the underground UK rave scene of the late '80s/Early '90s (i.e. The Prodigy, Aphex Twin, The Future Sound of London), as well as the early works of the Sheffield-based Designers Republic. The first signs of the Y2K aesthetic going mainstream appeared around 1995 to 1996, with the release of Windows 95, the start of the Internet boom, the original PlayStation and Nintendo 64 being released with games such as Wipeout and Super Mario 64, Pokemon being released in Japan, the films Hackers, Trainspotting, and Scream being released, artists like the Spice Girls, Robyn, Moloko, and Backstreet Boys debuting in Europe, and the music video for Michael and Janet Jackson's "Scream". Campaigns like Nintendo's "Play It Loud" era might have been a precursor to Y2K, as well.

The Y2K Era became well-defined by 1997, replacing the Core '90s Era which had been known for its grittier aesthetics such as Grunge. The Spice Girls' single "Wannabe" was released in the U.S. and gained international popularity, leading to a new era in teen pop, and in a Super Bowl ad that year the group heralded the arrival of "Generation Next". Also, post-grunge started to become popular with bands like Creed and Foo Fighters, Nu-Metal began its mainstreaming with Limp Bizkit, Deftones, and Incubus, Hanson released "Mmmbop", and more music videos by artists such Puff Daddy ("Mo Money Mo Problems"), Will Smith ("Gettin' Jiggy wit It", "Men in Black"), and the Spice Girls ("Say You'll Be There") were done in the Y2K style. WWF entered the edgier Attitude Era and had gotten rid of its Memphis aesthetics (from the New Generation Era) by March 1998, in an attempt to compete with rival companies WCW (which, coincidentally, probably adopted more elements of the actual Y2K aesthetic compared to its competition) and ECW. South Park and King of the Hill premiered, and Cartoon Network debuted the Toonami block which mainstreamed anime in the U.S. The PS1 and N64 were now in full-swing with games such as Final Fantasy VII and Goldeneye. The movies Titanic and Men in Black were released which are regarded as Y2K phenomena. Y2K fashions such as frosted tips, soul patches, and JNCOs were becoming popular.

The Y2K Era then took off in full force from 1998 to 2000, with things such as Pokemania, Limp Bizkit, NSYNC, TRL, The Matrix, TOM replacing Moltar on Toonami, and Britney Spears hitting their peak popularity. Y2K peaked around late 1999/early 2000, coinciding with the turn of the millennium and apex of the Dot-com Bubble.[2] The Y2K Era gradually declined afterward due to events such as the Dot-com Bubble Burst, 9/11, and the War on Terror, though residual aesthetics from the era still remained popular until 2004. New aesthetics such as McBling, UrBling, Surf Crush, and 2K1 appeared at this time, initially running concurrent with Y2K.

2004 was the last hurrah of the Y2K aesthetic. Cartoon Network switched from the Powerhouse to CN City era, with most of their '90s programs ending and Toonami moving to Saturday nights. Nickelodeon went through a similar transition as well, with '90s Nicktoons, the SNICK block, and pre-movie SpongeBob SquarePants ending. The final major Nu-Metal albums were released in 2004; emo soon overtook nu-metal with the popularization of Myspace and release of Green Day's American Idiot. McDonald's retired the McDonaldLand characters (except for Ronald) and rebranded from "We love to see you smile" to the infamous "I'm lovin' it". The first Web 2.0 conference was held in October 2004, early social media sites such as MySpace were rising in popularity, and the sixth generation of video game consoles had their last major year of popularity. Marvel's Blade series, known for its heavy use of Y2K aesthetics and music, ended. The Rock retired from WWE, and Brock Lesnar temporarily left to join the NFL, leaving John Cena to become the face of the company.

By 2005, the Y2K aesthetic had more or less vanished completely. After Y2K ended, it gave way to the Frutiger Aero aesthetic, which contained similarities to Y2K but was also distinct in its own right. Since the Mid-Late 2010s, Y2K Era imagery and pop culture has begun to make a resurgence in various circles of the Internet, niche entertainment, and even mainstream entertainment due to the 20-year nostalgia cycle. Examples of Y2K revival songs include "1999" by Charli XCX, "2002" by Anne Marie, and "Motivation" by Normani.

Modern Times[ | ]

Some have taken an interest in the aesthetic in recent times. Evan Collins coined the term in 2016, having noticed the aesthetic had not yet been explored by the Vaporwave scene as much as earlier, more ubiquitous periods[3] (i.e. '80s/Early '90s aesthetics like Memphis and Synthwave), and wanting to give it more exposure. Collins runs the Y2K Aesthetic Institute along with Froyo Tam. They archive works exhibiting the aesthetic, in the fields of graphic design, flyers, game console design, video game concept art, interior design, architecture, fashion, etc. and chronicle both art from the era the aesthetic was popular, as well as modern depictions of the aesthetic. Tam has also made Ferrite Core DX and other open-source typefaces inspired by Y2K typography.

Another example of modern-Y2K aesthetics being used is the indie puzzle game known as CROSSNIQ+, which utilizes the more bold, thick-line aesthetics seen in Y2K cartoon styles. Also run by Krieger and The Y2K Institute is u::r::here, a free virtual gallery dedicated to showing off Y2K art and aesthetics.

The most major community forum that is based on Y2K aesthetics is Agora Road's Macintosh Cafe, which coins itself as a "nostalgic Y2K community". There are some smaller ones, such as the Orion's Arm forum, although that one is primarily about the fictional universe itself.

  • The aesthetic seems to be breaking into pop culture, such as the Charli XCX and Troye Sivan song 1999.
  • Music artists like DV-i, nuphory, System ST91, and Porter Robinson (under the alias of Virtual Self) produce Y2K-inspired electronic music in genres such as trance and atmospheric drum and bass. Dance System incorporates Y2K visuals and ambient into 2000's house music in his debut album Where's the party at?.
  • Virtual YouTuber Yuuki Takemoto experienced the Y2K Era, and incorporates it into her videos and art.
  • The artist named "Ivy Hollivana" seems to invoke a lot of the Y2K imagery in her music videos.
  • In NYC there is a store called happy99 which takes inspiration from Y2K styled art, toys, fashion and even architecture, They even have promos in their twitter where one is inspired by Y2K CGI and VFX while the other video is inspired by PS1 era games like Parappa the Rapper and DDR.
  • Planet 1999 released Devotion in 2020, features elements of Y2K such as Zip Drives, Furbies, Classic Mac computers and the mascot of the video evolving like a Pokémon or a corrupted version of Vibri from Vib Ribbon at the end of the album.
  • Kaizo Slumber is an electronica musician, of whom he incorporated various visual key elements from this aesthetic in his clips.
  • The clothing company Champion in 2022 had a shirt with a caterpillar on it that had a very Y2K style to it.
  • Many LGBTQ artists during pride month like to combine the concept of pride with the Y2K aesthetic.
  • The recent "Neo-Y2K" movement has modernized the Y2K aesthetic, incorporating elements of modern digital art, Glitchcore, Vaporwave, and various video game aesthetics and blending them with the color palettes and themes of Y2K. Notable artists of this aesthetic microgenre are Nuphory, TRAELMYX (also known as ::Y2KAE::, Vulpeox, and kur0myx), and SAM WAITIN. The microgenre is also much more closely related to the musical scene compared to old-school Y2K aesthetics, with all three of the aforementioned artists making some form of dance music. Additionally, the Neo-Y2K movement has connections to several other "revival" aesthetics, such as Blob World, Bubblegum Bling, and Neo-Vectorheart.

Visuals[ | ]

Ivy_Hollivana_–_Dear_Deathwaters_(2019)

Ivy Hollivana – Dear Deathwaters (2019)

Perhaps the future of the Y2K Sound?

Graphics and Art[ | ]

Y2K aesthetics use both graphic design and CGI. Graphic designs usually feature thick lines, bold minimalism, and heavy use of iconography. CGI art is more blobby looking, having more gradients in contrast to Metalheart or Chromecore. Common colors used in Y2K art are, but not limited to, chrome, icy blue, ocean, bright oranges, glossy white, and black (for linework).

One of the earliest definers of the Y2K aesthetic is the Designers Republic, a Sheffield-based graphic design studio best known for their work on the video game series Wipeout as well as various album artwork, especially for artists on the electronica label Warp Records. Founded by Ian Anderson and Nick Phillips in 1986, they were best known for making art that subverts brash consumerism and the uniformity of corporate culture. Like Vaporwave, much of their work also drew inspiration from Japanese anime, which was beginning to rise in popularity around the same time.

Toys and Technology[ | ]

Being that this was the era that the cell phone was first starting to become popular among your average consumer, you can find a lot of nods to the original models of cell phones (such as the original Nokia phones or the clamshell/flip phones) within the Y2K subculture. Also popular around this time was the Blobject - a type of design product (often a household object) distinguished by smooth flowing curves, bright translucent colors (part of the then-popular clear craze fad) such as Bondi Blue for Apple products of their time, and Atomic Purple for Nintendo consoles, and an absence of sharp edges. The word is generally held to be a portmanteau, a contraction of "blob" and "object".

Toys[ | ]

  • Tamagotchi (1996-present)
  • Tech Deck (1997-present)
  • Furby (1998-2016)
  • Digimon Digivice (1999-2021)
  • iCybie (2000)
  • Poo-Chi (2000)
  • HitClips (2000)
  • LEGO Galidor (2002)
  • QRIO (2003)
  • VideoNow (2003-2006)
  • JuiceBox (2004)
  • Game Boy Advance Video (2004-2005)
  • Zizzle iZ (2005-2006)

Technology[ | ]

  • Sega Saturn (1994/1995)
  • PlayStation (1994-2000)
  • Windows 95 (1995)
  • Nintendo 64 (1996)
  • Palm OS (1996-2007)
  • Motorola StarTAC Rainbow (1997)
  • Apple EMate (1998)
  • Game Boy Color (1998)
  • Diamond Rio PMP300 (1998)
  • iMac G3 (1998)
  • Windows 98 (1998)
  • Sega Dreamcast (1998/1999)
  • Aibo (1999-2003; later revived in 2018)
  • Mac OS 9 (1999)
  • Windows 2000 (1999)
  • Nokia 3310 (2000)
  • Windows Me (2000)
  • AOL Mobile Communicator (2000)
  • Motorola Pagewriter (2000-2001)
  • Windows CE 3.0 (2000-2001)
  • PlayStation 2 [Original and Slim Models] (2000-2004)
  • Blackberry RIM 957 (2001)
  • Game Boy Advance (2001-2005)
  • Nintendo GameCube (2001)
  • iPod [Original Model] (2001)
  • Xbox (2001/2002)
  • Mac OS X 10.0-10.4 (2001-2005)
  • Windows XP (2001)
  • Blackberry 7200 (2002)
  • iMac G4 (2002)
  • eMac (2002)'
  • Windows Longhorn (cancelled; originally planned for 2003 elease, later became Windows Vista)
  • Windows Mobile 2003 (2003)
  • iPod Mini (2004)
  • iMac G5 (2004/2005)
  • Windows Blackcomb'(unknown; cancelled, originally planned for 2005 release prior to Longhorn/Vista Reset)
  • Nintendo DS [First Model] (2004/2005)
  • Windows Mobile 5.0 (2005)

Blobitecture[ | ]

Blobitecture, also known as 'blobism’, is a term given to a post-modern architectural style characterized by curved and rounded building shapes, or 'blob architecture'. Blobitecture buildings appear to have an organic form that is soft and free-flowing, yet comes together to produce a complex whole. Blobitecture buildings started popping up around the Late '90s/Early 2000s to reflect a lot of the trends at the time, giving the buildings something of a "futuristic" look at the time (by the standards of what constituted futuristic at that time period).

Fashion[ | ]

Y2K is a very new concept, but with certain brands that were popular at the time still existing, one could easily predict these brands could potentially play a huge role in Y2K. Basically, you'd either look like a Late '90s/Early 2000s raver or a member of a boy band from the time. There were also alternative streetwear styles in this era, such as frosted tips, baggy JNCO jeans, and puka shell necklaces (commonly associated with musical genres/subcultures such as Nu-Metal, third-wave ska, and pop punk). Also, it should be noted a lot of Holosexual aesthetics and style can turn up in Y2K fashion as well (due to its usage in futuristic fashion at the time). Low-rise skirts are usually really popular in this aesthetic. Japan's Fruits magazine, published from 1997 to 2017, has also been popular among Y2K fashion revivalists.

Media[ | ]

Early_2000s_Commercials

Early 2000s Commercials

A compilation of Y2K-themed commercials.

Movies[ | ]

  • Batman Forever (1995)
  • Hackers (1995)
  • Biodome (1996)
  • Trainspotting (1996)
  • Scream (1996)
  • The Fifth Element (1997)
  • Austin Powers: International Man of Mystery (1997)
  • Batman and Robin (1997)
  • Men in Black (1997)
  • Spawn (1997)
  • Gattaca (1997)
  • Cube (1997)
  • Run Lola Run (1998)
  • Small Soldiers (1998)
  • Pokémon: The First Movie (1998)
  • Can't Hardly Wait (1998)
  • Blade (1998)
  • 10 Things I Hate About You (1998)
  • Zenon: Girl of the 21st Century (1999)
  • The Matrix (1999)
  • Fight Club (1999)
  • Star Wars Episode I: The Phantom Menace (1999)
  • Austin Powers: The Spy Who Shagged Me (1999)
  • Go (1999)
  • Human Traffic (1999)
  • Bicentennial Man (1999)
  • X-Men (2000)
  • Charlie's Angels (2000)
  • Toonami: The Intruder (2000)
  • The 6th Day (2000)
  • Batman Beyond: Return of The Joker (2000)
  • Antitrust (2001)
  • Donnie Darko (2001)
  • Spy Kids (2001)
  • Metropolis (2001)
  • Final Fantasy: The Spirits Within (2001)
  • Josie and the Pussycats (2001)
  • A.I. Artificial Intelligence (2001)
  • Osmosis Jones (2001)
  • Toonami: Lockdown (2001)
  • Monsters Inc. (2001)
  • Big Fat Liar (2002)
  • Blade II (2002)
  • Cube 2: Hypercube (2002)
  • Die Another Day (2002)
  • Spider-Man (2002)
  • Star Wars Episode II: Attack of the Clones (2002)
  • Minority Report (2002)
  • Austin Powers in Goldmember (2002)
  • The Master of Disguise (2002)
  • Spy Kids 2 (2002)
  • The Adventures of Pluto Nash (2002)
  • S1M0NE (2002)
  • Equilibrium (2002)
  • Ice Age (2002)
  • Toonami: Trapped in Hyperspace (2002)
  • Agent Cody Banks (2003)
  • X2: X-Men United (2003)
  • The Matrix Reloaded (2003)
  • Charlie's Angels: Full Throttle (2003)
  • Spy Kids 3-D: Game Over (2003)
  • Looney Tunes: Back in Action (2003)
  • The Matrix Revolutions (2003)
  • The Animatrix (2003)
  • The Cat in the Hat (2003)
  • T3: Rise of the Machines (2003)
  • Pinocchio 3000 (2004)
  • Catch That Kid (2004)
  • Scooby-Doo 2: Monsters Unleashed (2004)
  • I, Robot (2004)
  • Cube Zero (2004)
  • Blade: Trinity (2004)
  • Robots (2005)
  • Star Wars Episode III: Revenge of the Sith (2005)
  • The Adventures of Sharkboy and Lavagirl in 3D (2005)
  • Charlie and the Chocolate Factory (2005)
  • Ultraviolet (2006)
  • Speed Racer (2008)
  • Spy Kids 4: All the Time in the World (2011)
  • Cloud Atlas (2012)
  • The Zero Theorem (2013)

TV Shows[ | ]

  • A*mazing (Australia, 1994-1998)
  • Space Ghost Coast to Coast (Cartoon Network/Adult Swim, 1994-2004) (animated)
  • ReBoot (Canada, 1994-2001) (animated)
  • The Secret World of Alex Mack (Nickelodeon, 1994-1998)
  • All That (Nickelodeon, 1994-2005, revived in 2019)
  • Ocean Girl (Australia, 1994-1997)
  • Mot (France, 1994) (animated)
  • Gadget Boy & Heather (France/United States, 1995-1998) (animated)
  • Radio Enfer (Canada, 1995-2001)
  • Oscar and Friends (New Zealand, 1995-1996) (animated)
  • Hallo aus Berlin (BBC Schools, 1996-1997)
  • Time Masters (Australia, 1996-1998)
  • Crocadoo (Australia, 1996-1998) (animated)
  • Kenan & Kel (Nickelodeon, 1996-2000)
  • Transformers: Beast Wars (syndicated, 1996-1999) (animated)
  • Superman: The Animated Series (Kids' WB, 1996-2000) (animated)
  • Sabrina, the Teenage Witch (ABC/The WB, 1996-2003)
  • Dexter's Laboratory (Cartoon Network, 1996-2003) (animated)
  • Stickin' Around (YTV, 1996-1998) (animated)
  • Teletubbies (UK, 1997-2001, revived in 2015)
  • Buffy the Vampire Slayer (The WB/UPN, 1997-2003)
  • Toonami (Cartoon Network, 1997-2008, revived in 2012) (anime)
  • Li'l Elvis and the Truckstoppers (Australia/France/Germany, 1997-1998) (animated)
  • Daria (MTV, 1997-2002) (animated)
  • McDonald's Young Entertainers (New Zealand, 1997-1999)
  • Spawn: The Animated Series (HBO, 1997-1999) (animated)
  • Cow and Chicken (Cartoon Network, 1997-1999) (animated)
  • I Am Weasel (Cartoon Network, 1997-2000) (animated)
  • Uh Oh! (YTV, 1997-2003)
  • Johnny Bravo (Cartoon Network, 1997-2004) (animated)
  • Pokémon (TV Tokyo, 1997-present) (anime)
  • Challenger (Australia, 1997-1998)
  • Pepper Ann (ABC/UPN, 1997-2000) (animated)
  • Recess (ABC/UPN, 1997-2001) (animated)
  • Breaker High (YTV/UPN, 1997-1998)
  • Space Goofs (France, 1997-2006) (animated)
  • Freaky Stories (YTV, 1997-2000) (animated)
  • Bear in the Big Blue House (Playhouse Disney, 1997-2006)
  • The Adventures of Sam & Max: Freelance Police (Fox Kids/YTV, 1997-1998) (animated)
  • Patrol 03 (Teletoon, 1997-1998) (animated)
  • Loggerheads (Germany/Ireland, 1997) (animated)
  • Radio Active (YTV, 1998-2001)
  • The Digswell Dog Show (Australia, 1998) (animated)
  • Shadow Raiders/War Planets (syndicated, 1998-1999) (animated)
  • Voltron: The Third Dimension (syndicated, 1998-2000) (animated)
  • Mentors (Family, 1998-2002)
  • Animorphs (Canada, 1998-2000)
  • Cousin Skeeter (Nickelodeon, 1998-2001)
  • Sex and the City (HBO, 1998-2004)
  • Rolie Polie Olie (CBC, 1998-2004) (animated)
  • Oggy and the Cockroaches (France, 1998-2019) (animated)
  • The Powerpuff Girls (Cartoon Network, 1998-2005, revived in 2016) (animated)
  • Serial Experiments Lain (Japan, 1998) (anime)
  • Cowboy Bebop (Japan, 1998-1999) (anime)
  • Ed, Edd n Eddy (Cartoon Network, 1999-2009) (animated)
  • Thunderstone (Australia, 1999-2000)
  • Crash Zone (Australia, 1999-2001)
  • Wipeout (Australia, 1999-2000)
  • 64 Zoo Lane (United Kingdom/France, 1999-2013) (animated)
  • Maisy (ITV, 1999-2000) (animated)
  • System Crash (YTV, 1999-2001)
  • Batman Beyond (Kids' WB, 1999-2001) (animated)
  • The Tribe (New Zealand/United Kingdom, 1999-2003)
  • George and Martha (HBO/YTV, 1999-2000) (animated)
  • The URL With Phred Show (Noggin, 1999-2002) (animated)
  • I Was a Sixth Grade Alien (YTV, 1999-2001)
  • Pig's Breakfast (Australia, 1999-2000)
  • Fly Tales (Canada/France, 1999) (animated)
  • Sabrina: The Animated Series (UPN/ABC, 1999-2000) (animated)
  • Flipper and Lopaka (Australia, 1999-2005) (animated)
  • Pablo the Little Red Fox (United Kingdom/France, 1999-2000) (animated)
  • Angela Anaconda (Teletoon, 1999-2001) (animated)
  • Daring and Grace: Teen Detectives (YTV, 1999)
  • The Amanda Show (Nickelodeon, 1999-2002)
  • Pick Your Face (Australia, 1999-2003)
  • Chuck Finn (Australia, 1999)
  • Courage the Cowardly Dog (Cartoon Network, 1999-2002) (animated)
  • Futurama (Fox/Comedy Central, 1999-2003, revived in 2008) (animated)
  • Digimon (Japan, 1999-2003) (anime)
  • Jungle Run (ITV, 1999-2006)
  • Weird-Ohs! (YTV, 1999-2000) (animated)
  • Blaster's Universe (CBS/Teletoon, 1999-2000) (animated)
  • Happy Tree Friends (original run) (web original, 1999-2005) (animated)
  • Angel (The WB, 1999-2004)
  • Malcolm in the Middle (Fox, 2000-2006)
  • Download (Australia, 2000-2002)
  • The Weekenders (ABC/UPN/Toon Disney, 2000-2004) (animated)
  • The Baskervilles (Canada/France/United Kingdom, 2000) (animated)
  • Between the Lions (PBS, 2000-2011)
  • Even Stevens (Disney Channel, 2000-2003)
  • Spy Groove (MTV, 2000-2002) (animated)
  • Maggie and the Ferocious Beast (Teletoon, 2000-2002) (animated)
  • Static Shock (Kids' WB, 2000-2004) (animated)
  • Buzz Lightyear of Star Command (ABC, 2000-2001) (animated)
  • The Zack Files (YTV, 2000-2002)
  • Seven Little Monsters (Canada/United States, 2000-2003) (animated)
  • Timothy Goes to School (Canada/Hong Kong, 2000-2002) (animated)
  • Gloria's House (Australia/Germany, 2000) (animated)
  • Our Hero (CBC, 2000-2002)
  • What About Mimi? (Teletoon, 2000-2002) (animated)
  • Nick & Perry (France/Germany, 2000-2001) (animated)
  • Wicked! (Australia, 2000-2001) (animated)
  • FLCL (Japan, 2000-2001) (anime)
  • The Saddle Club (Australia/Canada, 2001-2009)
  • Lloyd in Space (ABC/Toon Disney, 2001-2004) (animated)
  • The Fairly OddParents (Nickelodeon, 2001-2017) (animated)
  • Invader Zim (Nickelodeon, 2001-2006) (animated)
  • Undergrads (Canada, 2001) (animated)
  • Mummy Nanny (Germany/France, 2001) (animated)
  • The Grim Adventures of Billy & Mandy (Cartoon Network, 2001-2007) (animated)
  • Alias (ABC. 2001-2006)
  • 24 (Fox, 2001-2010)
  • Dark Angel (2001-2002)
  • Beyblade (Japan, 2001-2003) (anime)
  • Smallville (The WB/CW, 2001-2011)
  • Cubix: Robots for Everyone (South Korea, 2001-2004) (animated)
  • X-DuckX (France, 2001-2007) (animated)
  • Totally Spies! (France, 2001-2006, revived in the 2010s) (animated)
  • Degrassi: The Next Generation (Canada, 2001-2015)
  • Zentrix (Hong Kong, 2001-2004) (animated)
  • Taina (Nickelodeon, 2001-2002)
  • Justice League (Kids' WB, 2001-2003) (animated)
  • Lizzie McGuire (Disney Channel, 2001-2004)
  • Tracey McBean (Australia, 2001-2006) (animated)
  • Galidor: Defenders of the Outer Dimension (YTV/Fox Kids, 2002)
  • The Future is Wild (Discovery Channel, 2002)
  • Cyberchase (PBS, 2002-present) (animated)
  • Jeopardy (Australia/United Kingdom, 2002-2004)
  • Old Tom (Australia/France, 2002) (animated)
  • Kim Possible (Disney Channel, 2002-2007) (animated)
  • Ozzy and Drix (Kids' WB, 2002-2004) (animated)
  • Ace Lightning (Canada/United Kingdom, 2002-2005)
  • Codename: Kids Next Door (Cartoon Network, 2002-2008)
  • Bounty Hamster (ITV, 2003) (animated)
  • Sonic X (Japan, 2003-2005) (anime)
  • Teen Titans (Kids' WB, 2003-2006) (animated)
  • Spider-Man: The New Adventures (MTV, 2003) (animated)
  • My Life as a Teenage Robot (Nickelodeon, 2003-2007) (animated)
  • Freaky (New Zealand, 2003)
  • Boohbah (United Kingdom, 2003-2006)
  • The Sleepover Club (Australia, 2003-2008)
  • Code Lyoko (France, 2003-2007) (animated)
  • Lilo & Stitch: The Series (Disney Channel, 2003-2006) (animated)
  • Two and a Half Men (CBS, 2003-2015)
  • Robotboy (France, 2005-2008) (animated)
  • Ōban Star-Racers (France, 2006) (animated)
  • WWF Attitude Era
  • WWE Ruthless Aggression Era
  • Kaiba (Japan, 2008) (anime)
  • Special Agent Oso (Disney Junior, 2009-2012) (animated)

Webfiction[ | ]

Orion's Arm was the last sci-fi literary work of the 20th century to get a world developed by many people of large scale and embraced internet trends popular at the time and later on to make an aesthetic that is a mix of Y2K, Frutiger Aero, Hexatron, Biopunk, weirdcore, Randumb, Old Web, Robotcore, Technical Scene, Xpiritualism, Silicon Dreams, Gen X Soft Club, and Abstract Tech.

Homestuck used things such as PDAs, CDs, and chat clients inspired by AOL as parts of the plot.

  • Orion's Arm (2000-)
  • Homestuck (2009-2016)

Video Games[ | ]

When people think of Y2K gaming, most could tell us about the Fifth (PlayStation, Nintendo 64, Sega Saturn, GameBoy Color) and Sixth (Dreamcast, PlayStation 2, Xbox, GameCube, Game Boy Advance) generations of consoles, as well as arcade hardware such as the Sega Naomi and Konami System 573 their respective lines of games, and their Low poly visuals (particularly noticeable in the 5th gen games).

During the late '90s and early 2000s, Sega had attempted to make one last console before they went out of business. The Dreamcast, released in 1999, had shown Sega's ability to make creative and innovative games. The most Y2K-esque game was 1999's Space Channel 5, a rhythm game intended for a "casual female audience" that was applauded for its retro art style and soundtrack, encapsulating a lot of what people admired about Y2K aesthetics.

Another Dreamcast game that could be considered Y2K-inspired is 2000's Jet Set Radio, which, while not having the slick designs of Space Channel 5, captured other aspects such as Japanese punk fashion and early 2000s hip-hop. Jet Set Radio would also use iconography-inspired graphics for its UI. Jet Set Radio Future, its 2002 sequel, integrated even more Y2K aesthetics into its art and gameplay.

Rez, released by Sega/UGA in 2001 for the Dreamcast and 2002 for the PS2, had a wireframe-y Y2K aesthetic, as the game centered round a computer virus nicknamed Swayzak invading the mainframe of a computer to reveal the true being at her core.

On the other hand, the series of Dreamcast network games, including ChuChu Rocket!, released in 1999 for the Dreamcast and 2001 for the GBA, as well as Dee Dee Planet, in production around 1999 until cancelled in 2001, had a heavy Y2K iconography and bold minimalism as the main aesthetics of both games. In particular, secret movies that can be collected within Dee Dee Planet contains visual compilations of Y2K imagery and graphics that was popular around the year of its production, thus cementing the game within the zeitgeist of Y2K.

Yet more Sega games that embodied this aesthetic are Sonic R (1997), Sonic Adventure (1998), Sonic Adventure 2 (2001), and Sonic Heroes (2003), particularly SA1 with its janky-yet-charming visuals and atmospheric Y2K music.

On the Sony end of the spectrum, no game series does a better job of embodying the Y2K aesthetic than the Wipeout series, with art done by the aforementioned Designers Republic, even with recent iterations like Wipeout HD (2008) and Wipeout 2048 (2012). Metal Gear Solid, developed by Konami, had a lot of Y2K aesthetics too. Ace Combat 3: Electrosphere also used Y2K futurism aesthetics in its user interface, fictional aircraft designs, and soundtrack.

Most PlayStation Magazine demo discs, particularly the ones released in Europe from 1997 to 2004, are known for their very heavy use of Y2K visuals in its menu interface, typically CGI for PS1 discs, and graphic designs for PS2 discs. Music tracks that were used in these menus are associated with the popular Y2K electronic sounds around these years.

Other companies attempted to use Y2K aesthetics as a promotion for consoles, controllers, and games. Even Flash games on websites had the Y2K aesthetic, such as Cartoon Network's Toonami games (Toonami: Trapped in Hyperspace in particular being a whole 3D FPS similar to Y2K aesthetic games Descent and Virus: The Game).

Some other games that could be considered Y2K aesthetic are Ridge Racer, PaRappa the Rapper, Half-Life, Beatmania (6th MIX + CORE REMIX), Gex: Enter the Gecko, Marvel vs. Capcom and its sequel Capcom vs SNK, Xenosaga, Crash Bandicoot: The Wrath of Cortex, Sinistar Unleashed, Friday Night Funkin', Unleashed, Dropship: United Peace Force, Red Alert 2, Pokémon Puzzle League, Dance Dance Revolution, Wario Ware, Pop'n Music, Slap Happy Rhythm Busters, Kingdom Hearts, Vib Ribbon, Planet Dob, Tony Hawk's Pro Skater, Lego Island, Bust a Groove, Cave Story, and Final Fantasy VIII.

Recently, the Indie game scene started to get inspired by the Y2K revival wave and the developers to revisit the aesthetic. One of the first games is CROSSNIQ+, a puzzle arcade game mimicking the Dreamcast puzzles made by Max Kriegler. BallisticNG is a futuristic racing game inspired by the Wipeout series. Another example is Hypnospace Outlaw, and its upcoming sequel, Dreamsettler, with Hypnospace Outlaw, a game taking place in 1999, having its last parts of the game taking place in an upgraded operating system with Y2K stylization, and its upcoming sequel Dreamsettler taking place in 2003, with a OS inspired by Y2K stylized operating systems of its time, like Mac OS X and Windows XP. The upcoming indie games Bomb Rush Cyberfunk, Neon White, and varied indie first-person shooter games SPRAWL, Ghostware: Arena of the Dead, and EXOCIDE, all yet to be released soon, embrace this aesthetic as well. Roblox is also involved, as it had in early development had a lot of Y2K-esque elements and nowadays Y2K skins and accessories are made by the community for example. Undertale was inspired by old internet aesthetics because Homestuck, its spiritual predecessor, was as well.

Artists[ | ]

Other[ | ]

Y2K aesthetics were used in architecture, such as the Encounter Restaurant at LAX, which opened in 1997, and was the filming location of the US music video for Moloko's "Fun For Me."

Even theme park attractions used the Y2K aesthetic. One of the earliest examples of Y2K could be considered The ExtraTERRORestrial Alien Encounter, which opened at Walt Disney World's Magic Kingdom park in December 1994. Disney would later capitalize on the Y2K aesthetic with DisneyQuest, a virtual reality entertainment center located in Walt Disney World's Downtown Disney, with a second location in Chicago, Illinois. They also had the ESPN Zone dining and interactive experiences in major cities. On the other side of the pond, Sega opened Sega World Sydney in Darling Harbour, Australia, and Sega World London at the Trocadero in London. Sega also partnered with DreamWorks to establish GameWorks, a series of arcades found at major cities.

Music[ | ]

Ivy_Hollivana_–_Breaking_Point_(2019)

Ivy Hollivana – Breaking Point (2019)

Since Y2K was about embracing the future, the tone of music also reflected this. Electronic music was the go-to genre to capture this era as a musician. Record labels associated with Y2K include System Records and Eldia.

Nu-metal and Industrial rock were closely associated with the Y2K period, particularly in the United States and France, and received particular attention after the Woodstock '99 festival. The subgenres epitomized the more masculine aesthetics of the Y2K period, combining Hip-Hop and Electronic styles with Heavy Metal. Bands such as Korn, Limp Bizkit, Slipknot, Deftones, Filter, Incubus, Coal Chamber, American Head Charge, and Marilyn Manson epitomized this controversial strain of Y2K culture. Acts like Nine Inch Nails, Tool, and White Zombie served as progenitors of Y2K musical aesthetics in the early and middle portions of the 1990s decade. Subcultural styles like Mallgoth, Rivethead, and Cybergoth epitomized part of the Dark Y2K style, a subtle offshoot of the Y2K aesthetic heavily inspired by nu-metal and industrial culture in the Y2K era.

One of the most well-known music associated with Y2K in the United Kingdom was big beat, a subgenre of electronic music that used "heavy breakbeats and synthesizer-generated loops and patterns". Bands and music producers such as The Prodigy, The Chemical Brothers, Fatboy Slim, The Crystal Method, Junkie XL, and Propellerheads performed this music during the '90s. However, the genre has since become less prevalent in the mainstream, with modern examples being few and far in between.[1]

Another known genre at the time was trance, which has been more modernized and mainstream. Famous DJs from this period like Push, Ferry Corsten, Tiësto, Chicane, PPK, ATB, Signum, and Lange demonstrated well the euphoric and futuristic vibe of the Y2K aesthetic. Other tracks that became hits during the turn of the Millennium were "Better Off Alone" by Alice Deejay, Darude's "Sandstorm", and Rank 1's "Airwave".

Other genres used during the Y2K Era were jungle, drum n' bass, and trip-hop (like Portishead, Massive Attack or Tricky). Much like big beat (and what ultimately inspired big beat to begin with), these genres have a heavy emphasize on techno-style music, with fast beats and use of synthesizers. To this day, these genres are still used in EDM scenes all over.

Bubblegum Eurodance was also common during the Y2K Era. Aqua, the Scandinavian band responsible for the 1997 hit "Barbie Girl", is often attributed as being the most popular example of this genre, with an honorable mention going to the Italy's Eiffel 65, known for their 1998 single "Blue (Da Ba Dee)".

The Y2K aesthetic can also be seen in the music video to the Red Hot Chili Peppers' "Californication". The video takes the form of a fictional open-world video game that depicts each of the band members on an adventure in a California setting.

R&B and hip-hop also transitioned from the Golden Age/Boom Bap Era to the Jiggy/Bling/Shiny Suit 97 Era (widely known as the Hype Williams era, because of the prevalence of these visual cues in his music videos). Many R&B and hip-hop artists used Y2K aesthetics in music videos, as shown were TLC in their "No Scrubs" video, Jennifer Lopez in "If You Had My Love" or Janet Jackson in "Doesn't Really Matter".

Alt-rock and rock were popular at this time and used in media such as Hollywood films and AMVs. Rap/hip-hop were similarly popular, and the popularity of it during this time influenced 2000s soundtracks later in the decade such as the ones for Homestuck and Scribblenauts and 2010s soundtracks like the OST for Persona 4: The Animation.

Resources[ | ]

External links to help get a better understanding of this aesthetic:

Vendors[ | ]

Playlists[ | ]

References[ | ]

  1. 据“技术悲观主义”相对而取的译名,英文名是techno-optimism,技术乐观主义者的观点通常是:技术带来的好处是多于坏处的,具体可阅读此篇参考文献(全英文版,较晦涩难懂)
  2. https://www.papermag.com/the-institute-of-y2k-aesthetics-1814307641.html
  3. https://www.theguardian.com/technology/2016/may/19/year-2000-y2k-millennium-design-aesthetic
Advertisement