Aesthetics Wiki
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DISCLAIMER! Not to be confused with the Vectorflourish, Vectorheart, or Frutiger Metro aesthetics.

Vectorcore is an aesthetic focused around analog vector-based graphics created using a Vector monitor. These graphics are formed using simple monochrome lines called vectors. 3D shapes can be created using wire-frame models. It also encapsulates oscilloscopes and oscilloscopic graphics.

Note that vectorcore doesn't include more modern forms of vector-based graphics used in image creation software, like those in the Vectorflourish and Vectorheart aesthetics. In order for something to be classified as Vectorcore, it must emulate the feel, aesthetic qualities or visuals of an analog vector monitor.


Vector graphics were originally created by the military for use in aviation systems in 1958. Vector graphics were then introduced to the public through their use in arcade cabinets in the late 1970s to the early 1980s. However, they faded out in the 1980s in favor of raster graphics based on pixels. While vector monitors have been all but abandoned, some modern games try to emulate this effect by using simple lines to evoke the same feelings. Sometimes some people will harvest these monitors and turn them into oscilloscopes, and while oscilloscopes are now usually digital, there is still a niche community that likes to use physical oscilloscopes just because of the atmosphere of them. It is through this niche community that vector monitors never truly faded away. Vectorcore was the basis upon which the broader Laser Grid aesthetics came to be built.


  • Tennis For Two, the first ever video game (1958)
  • Spacewar! (1962)
  • 1970s-1980s Atari arcade game cabinets
    • Lunar Lander (1979)
    • Asteroids (1979)
    • Star Wars (1983)
    • Battlezone (1980)
    • Tempest (1981)
  • The Vectrex, the only vector-based video game console ever released (1982)
  • Red Alarm (1995)
  • Vib-Ribbon (1999/2000/2014)
  • DEFCON (2006)
  • Patlabor 2: The Movie (1993)
  • Akalabeth: World of Doom (1979)


  • Minimalistic/simple geometric shapes
  • Low-poly-like graphics
  • Using basic lines
  • Wire frames