Aesthetics Wiki
(Added Activities Section)
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{{Aesthetic|caption1=Picture of a workshop, showing off Tinkercore.|title1=Tinkercore|other_names=Makercore
 
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{{Aesthetic
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|caption1 = A typical workshop.
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|title1 = Tinkercore
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|other_names = Makercore, Tinkerpunk, Makerpunk
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|key_values = DIY attitude, making things, creative projects, problem solving via inventions
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|image1 = Tinker workshop.jpg
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|key_motifs = Messy or organized workshops, tools, projects on display
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|related_aesthetics = [[Gadgetpunk]]<br>[[Chempunk]]}}
   
 
'''Tinkercore''' is an aesthetic that is focused on two central points, making things yourself and or moving parts/dealing with energy, then anything that relates to those two points. Anything from a knife, to a chair, to a robot, if it's made yourself, and deals with energy, then it's probably tinkercore. Places such as makerspaces, woodshops, welding shops, and engineering labs all fall under the tinkercore category.
Tinkerpunk
 
   
 
Tinkercore has a pretty wide range of what people do with the aesthetic. It can range from wood to metal to code. Tinkering can be found in many places, like makerspaces, for example. Makerspaces can contain 3D printers, laser cutters, bandsaws, and even more tools that a tinkerer or maker can use to work on almost whatever they'd like.
Makerpunk|key_values=DIY Attitude
 
   
 
==Activities==
Making things
 
 
Tinkercore activities are the main point of the aesthetic. They are any activity that deals with making things or moving parts/dealing with energy. Tinkercore activities include, but are not limited to:
 
*Planning out a design
 
*Collecting components
 
*Cutting and shaping stock material
 
*Brainstorming ideas for projects
 
*Holing up in a workshop and only leaving for food.
 
*Customizing and messing with your tools.
 
*Disassembling and Reassembling things to figure out how they work.
 
*Browsing for project Ideas on [https://www.instructables.com/ Instructables].
   
 
Tinkercore has more specific activities that deal with more specific processes like:
Creative projects
 
 
*Welding
 
*Sewing
 
*Forging
 
*3D Printing
 
*Drafting (basically drawing schematics and plans)
 
*Coding
 
*Building
   
 
== Visuals==
Problem solving via Inventions|image1=Tinker workshop.jpg|key_motifs=Messy but organized workshops
 
 
Tinkercore visuals range quite a bit, but the main aspects would be:
Tools, lots of tools
 
 
*Tools, hand tools, computers, almost any type of tool
 
Projects on display}}
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*Projects "on display" or lying unfinished, usually on a workbench
 
*Working industriously, hunched over a project
 
'''Tinkercore''' is an aesthetic that is focused two central points, making things yourself, and or moving parts/dealing with energy, then anything that relates to those 2 points. Anything from a knife, to a chair, to a robot, if it's made yourself, and deals with energy, then it's probably tinkercore. Places such as makerspaces, woodshops, welding shops, and engineering labs, all fall under the category of tinkercore.
 
 
Tinkercore has a pretty wide range in what people do with the aesthetic, it can range from wood to metal to code, tinkering can be found in a lot of places, like makerspaces for example, these can contain 3d printers, laser cutters, bandsaws, and even more tools that a tinkerer or maker can use to work on almost whatever they'd like.
 
 
== <small>Activities</small> ==
 
Tinkercore Activities are really the main point of the aesthetic, they are any activity deals with making things or moving parts/dealing with energy. Tinkercore activities include, but are not limited to
 
 
* Planning out a design
 
* Collecting components
 
* Cutting and shaping stock material
 
* Brainstorming ideas for projects
 
* Holing up in a workshop and only leaving for food.
 
* Customizing and messing with your tools.
 
* Disassembling and Reassembling things to figure out how they work.
 
* Getting injured while doing a project.
 
 
* Browsing for project Ideas on https://www.instructables.com/
 
 
Tinkercore has more specific activities that deal with more specific processes like
 
 
* Welding
 
* Sewing
 
* Forging
 
* 3D Printing
 
* Drafting (basically drawing schematics and plans)
 
* Coding
 
* Building
 
 
== <small>Visuals</small> ==
 
Tinkercore visuals range quite a bit, but the main aspects would be
 
 
* Tools, hand tools, computers, almost any type of tool
 
* Projects "on display" or lying partially finished, usually on a workbench
 
* Deeply working, hunched over a project
 
 
* Designs everywhere
 
* Designs everywhere
* Sparking electrical things, probably a welder or soldering iron
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*Sparking electrical things, probably a welder or soldering iron
* Shelves and cabinets, lots of them
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*Shelves and cabinets, lots of them
* Some type of PPE (Personal Protective Equipment), goggles, glasses, ear muffs, a welding hood, etc.
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*The use of PPE (Personal Protective Equipment), goggles, glasses, ear muffs, a welding hood, etc.
* Usually good lighting or moveable lighting for working
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*Usually good lighting or movable lighting for working
   
==<small>Gallery</small>==
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==Gallery==
<gallery widths="185">
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<gallery widths="185" orientation="landscape" spacing="small">
 
Tinker workshop.jpg
 
Tinker workshop.jpg
 
122080454 1004911413267499 4354677297484596331 o.jpg
 
122080454 1004911413267499 4354677297484596331 o.jpg
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1200px-EWM shop 2007.jpg
 
1200px-EWM shop 2007.jpg
 
</gallery>
 
</gallery>
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[[Category:Description?]]
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[[Category:Visual]]
__INDEX__
 
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[[Category:Core Suffix]]

Revision as of 17:15, 2 February 2021

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Tinkercore is an aesthetic that is focused on two central points, making things yourself and or moving parts/dealing with energy, then anything that relates to those two points. Anything from a knife, to a chair, to a robot, if it's made yourself, and deals with energy, then it's probably tinkercore. Places such as makerspaces, woodshops, welding shops, and engineering labs all fall under the tinkercore category.

Tinkercore has a pretty wide range of what people do with the aesthetic. It can range from wood to metal to code. Tinkering can be found in many places, like makerspaces, for example. Makerspaces can contain 3D printers, laser cutters, bandsaws, and even more tools that a tinkerer or maker can use to work on almost whatever they'd like.

Activities

Tinkercore activities are the main point of the aesthetic. They are any activity that deals with making things or moving parts/dealing with energy. Tinkercore activities include, but are not limited to:

  • Planning out a design
  • Collecting components
  • Cutting and shaping stock material
  • Brainstorming ideas for projects
  • Holing up in a workshop and only leaving for food.
  • Customizing and messing with your tools.
  • Disassembling and Reassembling things to figure out how they work.
  • Browsing for project Ideas on Instructables.

Tinkercore has more specific activities that deal with more specific processes like:

  • Welding
  • Sewing
  • Forging
  • 3D Printing
  • Drafting (basically drawing schematics and plans)
  • Coding
  • Building

Visuals

Tinkercore visuals range quite a bit, but the main aspects would be:

  • Tools, hand tools, computers, almost any type of tool
  • Projects "on display" or lying unfinished, usually on a workbench
  • Working industriously, hunched over a project
  • Designs everywhere
  • Sparking electrical things, probably a welder or soldering iron
  • Shelves and cabinets, lots of them
  • The use of PPE (Personal Protective Equipment), goggles, glasses, ear muffs, a welding hood, etc.
  • Usually good lighting or movable lighting for working

Gallery