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Technocore (also known as Analogpunk or Digitalpunk) is an aesthetic based on the advancement of technology, related to analog and digital technology alike. It focuses primarily on the contemporary advancement of analog-digital conversion, with an underground or industrial background, taking place in real life and spanning primarily from 1970 to 2012.

Thematic

The theme that converges in Technocore is a mixture of the currents of analog technology and digital technology in full conversion from the first to the second. The transition in the middle of abandoning the old to advance to the fictitious and intangible, the digital. Analog culture brings with it the disconnection and ignorance of new technologies, being what normally accompanies its elements such as vinyl, cassettes, museums, toys, small inventions, puzzles, letters, typewriters, sculpture, photography, television, the radio, telephony, mechanics, a world where most of the things required a mental and physical effort more complex than the current one.

On the other hand, digital technology offers a connection to a false world, although not visually. Emotions and ideas become more "tangible", similar to being in the Noosphere. The digital world brings with it the change of abandoning a world full of customs towards another full of comforts, either with holograms, touch and smart telephones, music players, messages, DVD, cd-rom, blue ray, Bluetooth, infrared, walkie-talkie, GPS, headphones, speakers, microphones, webcams, USB memory, floppy disks, calculators, alarm clocks, PDAs, fax machines, printers, scanners, routers, external drives. In short: the Internet. A world larger than we know, and like our own oceans, unknown and mysterious on many occasions, a preamble to transhumanism and a future surrounded by beeps, mechanical struggles, and covered in plastic and metal.

Variations

There are many variants of this style of aesthetics in question, such as the case of Cyberpunk, a fictional genre where the digital world has won over the analog, or its antonym, Steampunk, where the analog has won over the digital, etc. Other examples can be the Gaslamp genre.

Inspirations

  • Roleplaying
  • Online gameboards
  • Underground - tribal clothing
  • Chatting
  • Modding

Literature

  • Ready Player One - Ernest Cline (2011)
  • Beggars in Spain - Nancy Kress (1991)
  • Beggars and Choosers - Nancy Kress (1994)
  • Realidad Salvaje - Gorka E. Argul (2017)
  • Les Basiques : la littérature numérique - Philippe Bootz (2006)
  • Wordtoys - Belen Gache (1996 - 2003)
  • Afternoon, a story - Michael Joyce (1990)

Cinematography

  • Hackers (1995)
  • Mortal Engines (2018)[1]

Series / Tv Shows

  • RWBY (2013)

Theater

  • Second Life (2003)
  • Playstation Home (2008 - 2015)
  • VR Chat (2017)
  • Entropia Universe (2003)
  • Active Worlds (1995)
  • Blue Mars (2009)
  • VSide (2006)
  • MUD (Multi User Dungeons)
  • Balzhur (MUD Ciberdrama)

Fashion

Artists

The Analog Vault(Vynils)

ASMR (Triggers)


Music

  • Chiptune (Machinae Supremacy, Chipzel, Unicorn Kid, The Luna Sequence, LukHash, She, DEgITx, Harbinger, FantomenK)
  • Electronic Rock (Celldweller, Blue Stahli, The Qemist, Richy Nix, Damage Vault, Voxis, RTPN, Neon Sky, Atlas Plug)
  • Electronic Tribal (Beats Antique, Dirtwire, Tatyana Kalmykova, Juno Reactor, Koan, Our Samplus, Galactic Caravan, Neønymus)
  • Newgrounds Music (ParagonX9, Dimrain47, Kid2Will, F-777, Waterflame, Psybot, Cycerin, Shinrog)
  • Songs: Analogpunk by Judith Holofernes

Anime / Manga

  • Serial Experiments Lain (1998)
  • Tegami Bachi (2006)
  • Texhnolyze (2003)
  • Summer Wars (2009)
  • Ergo Proxy (2006)
  • Witch Hunter Robin (2002)
  • Tokkō (2003)
  • Gunslinger Girl (2002)
  • Crows (1990)

Videogames

  • Stolen (2005)
  • Second Sight (2004)
  • Psi Ops: The Mindgate Conspiracy (2004)
  • Psychotoxic (2004)
  • Tsukiyo Ni Saraba (2005)
  • Beatdown: Fists of Vengance (2005)
  • Urban Reign (2005)

Playlists

Under Construction

Gallery