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Liminal Space aesthetics revolve around pictures of transitional areas devoid of life, such as malls in the early morning, empty parking lots or a school hallway during summer. Liminal imagery is often defined by the absence of people, a frozen and unsettling appearance and a vague sense of familiarity, which is achieved through the use of elements such as late 20th and early 21th century architecture and furniture, linoleum floors, ceiling tiles and cool-toned fluorescent lighting. Despite its initial focus on the photography of vacant spaces, the aesthetic evolved to adapt to a multitude of settings and media formats.

History[]

On May 12, 2019, an anonymous 4chan user on the site's /x/ paranormal board called for posts of "disquieting images that just feel 'off'". The images posted gave rise to what is today popularly known as liminal space; however, while 4chan might've catapulted liminal spaces into the mainstream, the film The Shining (1980), and its depiction of an empty and sprawling hotel, has been identified as one of the main inspirations for a lot of modern-day media pertaining to liminal spaces.

Despite this, however, possibly the best-known and earliest example of the liminal space as an Internet sub-culture is The Backrooms; an internet urban legend that is described as "what you see when you no-clip out of reality". The Backrooms has been adapted into a variety of media, but has been a particularly popular topic in the realm of video games, where no less than 5 games are based on the concept. In videos on YouTube discussing liminal spaces, The Backrooms are a popular point of reference to use when describing the aesthetic as a whole.

Concept[]

True to its etymology ("liminal" being derived from the Latin word limen, meaning "threshold"), the idea of a liminal space encompasses locations that, due to their function, are transitional in nature - hallways, waiting rooms, parking lots and rest stops are archetypical examples. Liminal space aesthetics arise from the feelings of eeriness, nostalgia, and apprehension people describe when presented with such places outside of their designed context; most notably, their function as intermediary points between origin and destination. For instance, empty stairwells or hospital corridors at night are often considered foreboding and creepy because these places are usually brimming with life, and the absence of people creates an otherworldly and forlorn atmosphere.

While this definition is the closest to the academic meaning of liminality, the aesthetic changed over time to include images of spaces devoid of human presence that are simply nostalgic, dreamlike or uncanny, even when such places aren't considered liminal per se (e.g. Poolcore). This expanded scope also gave the phenomenon a wider appeal among those from the X, Millennial and Z generations, who connected the mysterious allure of liminal spaces with their own infancy and cultural memory, usually through the frequent use of locations such as roadside attractions, playgrounds, vacant houses or abandoned malls, but also visual elements such as poor lighting, compression effects, camera noise and old-fashioned décor. Due to their nostalgic appeal and dreamlike atmosphere, leading many to reflect on the passage of time and yearn for times of innocence and optimism - values often associated with childhood and coming-of-age periods - liminal spaces are also strongly linked with Traumacore, Hauntology, Dreamcore, and other similar aesthetics.

Liminal space aesthetics also have a significant overlap with those of After Hours, since both explore the atmosphere of vacant spaces that are, by nature, easier to find during night time. But while the After Hours aesthetic plays with feelings of peacefulness and tranquillity, Liminal Space's appeal comes from their unsettling atmosphere. After Hours aesthetics are also generally more grounded in reality, opposed to the common dream-like vibe found in Liminal Spaces.

Liminal spaces are also quite subjective. What appears nostalgic to one person may be more unsettling to another, while some may find the same image bland with no emotions attached to it. There is even debate as to whether it should even be considered an aesthetic, given how much it can rely on cultural hallmarks that vary from place to place.

Visuals[]

Liminal space aesthetics consists of any room, corridor, or hallway that is big and empty, yet carries an eerie and unsettling vibe with it; this part is key in separating the Liminal Space aesthetic from just a regular photo of an empty room, corridor or hallway. This disconcerting effect can also be achieved with simple lighting tricks, nonsensical architecture, misplaced elements, moody lightning or photo editing (Vaporwave, Acidwave, and Glitch edits, in particular, can assist in this effect, although applying too much of these can sometimes ruin the liminality of the image).

Some edits of liminal spaces can give the effect of being in a retro horror or RPG video game (as popularized by YouTuber/Instagrammer YOURLOCALBREADMAN) which can tap into either the uncomfortable, the surreal, or could just go full-on Lovecraftian with some of the design choices made in these style of video edits. Empty game servers and maps have also been described as liminal, especially those presenting older and more rudimentary graphics such as No Players Online and early Call of Duty instalments, but also Source engine games like GMod and Team Fortress.

Resources[]

External links to help get a better understanding of this aesthetic.

Literature[]

  • House of Leaves by Mark Z. Danielewski
  • The Library of Babel by Jorge Luis Borges
  • Non-Places: An Introduction to Supermodernity by Marc Augé
  • The Memory of Place by Dylan Trigg

Film[]

  • The Shining (1980)
  • Edward Scissorhands (1990)
  • Toys (1992)
  • Toy Story (1995)
  • The Truman Show (1998)
  • Toy Story 2 (1999)
  • The Cat in the Hat (2003)
  • Elephant (2003)
  • Vivarium (2019)
  • I Saw The TV Glow (2024)
  • American Horror Stories, Season 3 Episode 5, "Backrooms" (2024)

Songs[]

Playlists[]

Pinterest Boards[]

Videos[]

Other Media[]

Video Games[]

Gallery[]

See also[]

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