Aesthetics Wiki

Cyberparadism is a subset of Cyberprep and therefore of Post-Cyberpunk. The word is an amalgam of the prefix "cyber-", referring to cybernetics, and "paradism" as in paradise, meaning that a paradisal aspect has to be present within the cybernetic part of the aesthetic. The paradisal aspect can either manifest itself in literal terms as it would when representing a derivation of a Garden of Eden or the Elysian Fields, or alternatively in a more abstract way as a reflection of a utopia state of things.

It differs itself from Cyberprep insofar that not only the positive benefits of technological progress are a central tenet, but that said technological progress has reached a level of sophisticaton where the principles of economics and conventional labour are fundamentally transformed in such that the subjects at hand can and are likely to pursue higher goals of scientific, technological, civilizatory and/or spiritual fulfillment.

Style and ethos

Cyberparadism focuses on the positive use of technology and scientific progress in order to make the human experience more enjoyable. While Cyberparadism is an aesthetics that can be represented in fiction and fictional media, there is also an aesthetic tendency in contemporary endeavor and therefore be found in real-world instances.


The setting of Cyperparadism can vary from depictions of obvious utopian societies on planet Earth and/or other other planets and ecosystems, to almost primitively looking societies that have managed to achieve minimalism through scientific and technological means.


Minimalism can also be seen as a hallmark of Cyberparadism. Technological sophistication can, if properly evolved, enable its enablers to do without unnecessary tools and machinery, therefore living with lesser things and interfaces.

A continuation of technological sophistication induced minimalism is the prominent presence of either dramatic landscapes and/or lush nature. Unlike Cyberpunk or even Cyberprep, big cities and urban landscapes are not part of Cyberparadism. Societies tend to live in smaller, but highly sophisticated residentual buildings within wild and untamed nature. These residentual buildings can still be part of smaller aggregations and therefore form villages, but used space is usually kept to a minimum and travel distances to vast untouched landscapes are kept short.

Visual aspects

  • Lush nature, jungle, saturated greens
  • Dramatic landscapes
  • Beaches, tropical sceneries
  • Highly sophisticated buildings in barren, untamed or lush landscapes
  • Conceptual minimalism in technology and architecture
  • Mind-based and/or sensory interfaces
  • Terraforming elements
  • Synthetic inception of life, cloning
  • Epicureanism and hedonism

Related aeshetics

While belonging to the broader class of futuristic aesthetics, Cyberparadism is best categorized as a subset of Post-Cyberpunk. It has a distinctly positive outlook in regards to emergence of science and technology. That optimism is shared by two other aesthetics, namely Cyberprep and Solarpunk.


Cyberprep shares a lot of DNA with Cyberparadism. Both focus on the positive potential of technology. The main difference being the circumstance that Cyberprep is usually embedded in sprawling urban areas and cities in the same way contemporary urbanization is taking up vast spaces of land. By contrast, Cyberparadism infers a common understanding that land usage should be as efficient as possible and therefore is best left untouched. This is either achieved by having low demographics or dense architecture.

For reference, some fictional works depict a resort of theme park where only a low amount of people can be kept to begin with. Other works showcase population control and/or cloning where the human impact in terms of land usage can be controlled accordingly. While large demographics are still envisageable within the context of Cyberparadism, the urban centers where people congregate are either kept out of nature high up in orbit (space stations or ships) or in large dense building monolithic in their shape and function.

While not explicitly stated, unlike Cyberprep, Cyberparadim usually doesn't attribute any major importance to market economics as most resource management is ideally automatized and human labour kept to a minimum.


Solarpunk is a cousin aesthetic of Cyberparadism. They both share a optimistic outlook on the future and the usage of science and technology. Both are motivated by post-scarcity and post-capitalism. Furthermore, like Solarpunk, Cyberparadism isn't nihilistic and tends to derive meaning from a higher-order mission such as the preservation of a extinct or valuable, yet alive species. The consideration for nature is also another element they both share.

Where they diverge however is in their rendering of such a speculative future. Hierarchies are present in Cyperparadism. While individualism is respected, Cyberparadism tends to feature a sense of collectivism where the a higher-order goal of the collective is imperative. Also, while nature is being respected and preserved, Unlike Solarpunk, Cyberparadism doesn't allow itself to live in symbiosis with nature, but dominates it where it should be dominated and leaves it alone where it isn't necessary anymore. Another aspect very prominent in Solarpunk that is absent in Cyberparadism is the cooperative do-it-yourself spirit very reminiscent of medieval artisanry and craftsmanship that can be seen in many depictions of Solarpunk. Cyberparadism has all redundant and repetitive work automatized and heavily relies on technological entities to fulfill their duties.


Cyberparadism in contemporary media tends to be a minor aesthetic and is typically embedded in a wider range of more prominent aesthetics and genres. A common plot element where Cyberparadism is being featured more prominently is the immersion in an allegedly utopian society where things transform themselves so that the utopian society at the outset can indeed be interpreted as dystopian.


  • Prometheus (2012), opening scene
  • Elyisum (2013), the space station the movie is named after has strong Cyberparadisal elements
  • Oblivion (2013)
  • Jurassic World (2015)
  • The Martian (2015)


  • Terra Nova 2 by Epicuros (2015)

Video Games

  • Xenogears (1998), Solaris and its capital city Etrenank
  • Phantasy Star Online (2000)
  • Anno 2205 (2015)
  • Xenoblade Chronicles X (2015)
  • Jurassic World Evolution (2018), series

Board Games

  • Dinosaur Island (2017)
  • Pax Transhumanity (2019)
  • Ark Nova (2021)

Real world projects

There are a number of real-world instances where the aesthethic of Cyberparadism matches either fully or at least partially. Some of these instances may or may not still be projected to be built in the future.

  • The Eden Project: The Biomes in Cornwall, UK by Grimshaw Architects, built in 2001
  • Gardens by the Bay (滨海湾花园) in Singapore, built in the 2010s
  • NEOM (نيوم) future city project in the Tabuk Province of Saudi Arabia, first section projected to open in 2025
  • The Venus Project by Jacque Fresco, unannounced
  • Paradism envisioned by Raëlism, a New Religious Movement